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HOLUS

HOLUS

An open platform for
creative minds.

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Meet Holus

The world’s first interactive tabletop holographic display.

The World’s First Interactive, Tabletop Holographic Display.

Holus is a tabletop platform that converts any digital content from a computer, tablet or smartphone into a 3D, holographic experience. View it from four different angles and interact with it in ways that have never been possible.
The World’s First Interactive, Tabletop Holographic Display.
Endless Possibilities

Endless Possibilities

Game developers can create 3D holographic games, 3D modellers can visualize their creations, and families can bring back board game nights. Businesses can integrate Holus into their service or processes to enhance customer experiences and increase efficiency. The possibilities are endless; put your own spin on Holus!

Designed With You In Mind

Holus is a product that capitalizes on safety, efficiency, and usability. It is designed for individuals of all ages and has a variety of features that can be used to satisfy your needs and interests.
Designed With You In Mind

Features

Holographic Projection

Holographic Projection

Holographic projection to see any given content from four different perspectives and 360 degree viewing angles.
Middleware

Middleware

Middleware support that lets you easily connect any device or sensor to Holus.
Eco-friendly

Eco-friendly

Eco-friendly built and minimal energy consumption with ambient light sensors.
Motion Tracking

Motion Tracking

Real-time motion tracking relative to Holus.
Wireless Communication

Wireless Communication

Wireless communication to quickly pair your smartphone with Holus either through wifi or bluetooth.
SDK

SDK

SDK support for Unity3D and Unreal Engine.

What People Are Saying

Richard Smith, Director, Centre for Digital Media
"When I first used Holus, I was quite excited because it is manifestly the future, but also recalls the past in that it makes you think about Star Wars, something a lot of us grew up on. You can imagine it would be in other people's offices and homes and you think 'wow, it's here.'"

– Richard Smith, Director, Centre for Digital Media

Richard Pass, CEO, Ronald McDonald House BC
"When you walk in and see the kids in the Magic Room, and you see them engaging with Woody and the other creatures and following the story, they are not sick for that period of time. They are engaging 100% in the activity of the experience, and that takes them out of that sick environment and allows them to have a natural time. That's really key."

– Richard Pass, CEO, Ronald McDonald House BC

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Holus Pro Edition

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